The screenshots on this page illustrate the lighting work I have done for the Gears of War 4 DLC map Mercy.
I was responsible for taking this level to final quality lighting, including post process and optimisation.
Multiplayer lighting is baked with a run-time directional light running at 1080p/60fps
Big thanks to the rest of the talented team at Splash Damage for their work on this map.
Jason Flanagan (Art Supervisor)
Angelo Dal Pra (Lead Environment Art)
Matthew Massier (Art Direction)
Luke Efrussy (Environment Art)
William Taylor-Parker (Environment Art)
Mike Isaakidis (Environment Art)
Tibor Toth (Environment Art)
Daniele Dinacci (VFX)
Robert Lund (Concept)
Matthijs Verkuijlen (Tech Art)
Jon Langford (Tech Art)