I had the pleasure of lighting multiple cinematics in Metropolis in Suicide Squad: Kill the Justice League.
Many of the cinematics in Metropolis can take place at any time of day, as a result this required cinematics to have multiple lighting passes.
Part of my responsibilities as an Advanced Lighting Artist on this project was overseeing all cinematic lighting in the game which included reviewing and giving feedback to other artists.
I had the responsibility of taking many cinematics from first pass lighting to final shipping quality.
Weather and Time of Day Lighting - Abelardo Polonio https://www.artstation.com/abelardopolonio
This was a collaborative effort involving the talents of multiple teams, such as Audio, VFX, Rendering, Tech Art and Design.
Credit to all the cinematics team on doing an incredible job in bringing these characters to life.
Credit to both Sean Ainsworth and Abelardo Polonio for feedback and direction.
Also want to give credit to Branimira Yordanova who did lighting on many cinematics earlier on in the project https://www.artstation.com/brans
Suicide Squad: Kill the Justice League utilizes a custom real-time lighting solution with ray traced global illumination targeting 60fps with dynamic resolution scaling.