I had the pleasure of lighting multiple districts in Metropolis in Suicide Squad: Kill the Justice League.
I had the responsibility of taking the lighting from first pass to final shipping quality.
Some of my responsibilities included placing of fixtures, fog volumes, creating neons using our neon tool, creating animated lights for vegas, bug fixing and blueprint logic for events in the game that required lighting state changes.
Environment Art Credit
Amertek and Sivana Corp https://www.artstation.com/dannyjhull
Beach, Rio Slums and Vegas https://www.artstation.com/mathewho
Ferry Terminal https://www.artstation.com/sclong
Little Paris https://www.artstation.com/jerycedia
Lumis Land, Stadium and Stanhope College https://www.artstation.com/matthieuchollet
Neo Tokyo https://www.artstation.com/aipapi
NYBronx https://www.artstation.com/jonjo
Environment Art Direction - Andrew Stewart, Glen Saberton and David Hego
Weather, Time of Day Lighting & Feedback provided by - Abelardo Polonio https://www.artstation.com/abelardopolonio
Credit to the other lighting artists that worked on Metropolis
https://www.artstation.com/owoinski
https://www.artstation.com/liamreid
This was a collaborative effort involving the talents of multiple teams, such as Audio, VFX, Rendering, Tech Art and Design.
Suicide Squad: Kill the Justice League utilizes a custom real-time lighting solution with ray traced global illumination targeting 60fps with dynamic resolution scaling.