The screenshots on this page illustrate the lighting work I have done in Grim Hex.
I had the responsibility of doing the initial first pass lighting of the Main Hub of Grim Hex and then taking it to final quality including colour grading.
Grim Hex is supposed to be the opposite of Port Olisar with the majority of Olisar being quite warm and welcoming, with Grim Hex we wanted it to feel quite cold, dark and moody.
Thanks to the talented team at Behavior for the awesome environment work.
Rendered in real time in CryEngine.